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- #ifndef _GAMEPORT_H
- #define _GAMEPORT_H
-
- /*
- * Copyright (c) 1999-2002 Vojtech Pavlik
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 as published by
- * the Free Software Foundation.
- */
-
- #include <asm/io.h>
- #include <linux/input.h>
- #include <linux/list.h>
-
- struct gameport;
-
- struct gameport {
-
- void *private; /* Private pointer for joystick drivers */
- void *driver; /* Private pointer for gameport drivers */
- char *name;
- char *phys;
-
- struct input_id id;
-
- int io;
- int speed;
- int fuzz;
-
- void (*trigger)(struct gameport *);
- unsigned char (*read)(struct gameport *);
- int (*cooked_read)(struct gameport *, int *, int *);
- int (*calibrate)(struct gameport *, int *, int *);
- int (*open)(struct gameport *, int);
- void (*close)(struct gameport *);
-
- struct gameport_dev *dev;
-
- struct list_head node;
- };
-
- struct gameport_dev {
-
- void *private;
- char *name;
-
- void (*connect)(struct gameport *, struct gameport_dev *dev);
- void (*disconnect)(struct gameport *);
-
- struct list_head node;
- };
-
- int gameport_open(struct gameport *gameport, struct gameport_dev *dev, int mode);
- void gameport_close(struct gameport *gameport);
- void gameport_rescan(struct gameport *gameport);
-
- #if defined(CONFIG_GAMEPORT) || defined(CONFIG_GAMEPORT_MODULE)
- void gameport_register_port(struct gameport *gameport);
- void gameport_unregister_port(struct gameport *gameport);
- #else
- static inline void gameport_register_port(struct gameport *gameport) { return; }
- static inline void gameport_unregister_port(struct gameport *gameport) { return; }
- #endif
-
- void gameport_register_device(struct gameport_dev *dev);
- void gameport_unregister_device(struct gameport_dev *dev);
-
- #define GAMEPORT_MODE_DISABLED 0
- #define GAMEPORT_MODE_RAW 1
- #define GAMEPORT_MODE_COOKED 2
-
- #define GAMEPORT_ID_VENDOR_ANALOG 0x0001
- #define GAMEPORT_ID_VENDOR_MADCATZ 0x0002
- #define GAMEPORT_ID_VENDOR_LOGITECH 0x0003
- #define GAMEPORT_ID_VENDOR_CREATIVE 0x0004
- #define GAMEPORT_ID_VENDOR_GENIUS 0x0005
- #define GAMEPORT_ID_VENDOR_INTERACT 0x0006
- #define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007
- #define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008
- #define GAMEPORT_ID_VENDOR_GRAVIS 0x0009
- #define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a
-
- static __inline__ void gameport_trigger(struct gameport *gameport)
- {
- if (gameport->trigger)
- gameport->trigger(gameport);
- else
- outb(0xff, gameport->io);
- }
-
- static __inline__ unsigned char gameport_read(struct gameport *gameport)
- {
- if (gameport->read)
- return gameport->read(gameport);
- else
- return inb(gameport->io);
- }
-
- static __inline__ int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
- {
- if (gameport->cooked_read)
- return gameport->cooked_read(gameport, axes, buttons);
- else
- return -1;
- }
-
- static __inline__ int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
- {
- if (gameport->calibrate)
- return gameport->calibrate(gameport, axes, max);
- else
- return -1;
- }
-
- static __inline__ int gameport_time(struct gameport *gameport, int time)
- {
- return (time * gameport->speed) / 1000;
- }
-
- #endif
-